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betting and cashing transactions may be handled at
any mutuel window. You may bet any dollar amount
starting with the minimum wager. When making a
wager, have the correct amount of money you wish to
wager ready, and clearly state your bet in the
following way:
1.
TRACK YOU WISH TO WAGER ON:
State
the name of the track upon which you are wagering.
2. AMOUNT OF WAGER:
State the amount you wish to
wager.
3. TYPE OF WAGER:
State the type of wager you wish to
make.
4. NUMBER OF HORSES IN WAGER
State the program number(s) of your
selection(s).
Examples
Of What to Say:
- "Rosecroft,
$10 to win on number 1."
- "Rosecroft,
$2 exacta on numbers 1-2."
- "Rosecroft,
$3 trifecta on numbers 1-2-3."
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Always remember to
make sure that you have received the correct tickets
and change before leaving the mutuel window.
Note that several individual wagers may be included
on one ticket. Hold all tickets until the race has
been declared official. |
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KINDS
OF BETS |
All
Races have:
- WIN
(1st Place)
- PLACE
(2nd place)
- SHOW
(3rd Place)
Minimum bet for a
Win, Place or Show bet is $1.00
- If you bet to WIN,
you collect if your horse finishes FIRST.
If
you bet to
PLACE,
you collect it your horse finishes FIRST
or SECOND.
If
you bet to SHOW,
you collect if your horse finishes FIRST,
SECOND
or THIRD.
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DAILY
DOUBLE |
Minimum
bet: $1
- To win the DAILY
DOUBLE, you must pick the WINNER
of the first race of
the daily double and
the WINNER of the second
race of the daily double on a single ticket.
- This bet
must be purchased prior to the first race.
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EXACTA
- All Races |
| Minimum
Bet: $1
To
win an EXACTA, you must select the
horses that finish FIRST and
SECOND in a race in their exact
order on a single ticket. |
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TRIFECTA |
Minimum
Bet: $1 - You may make a $.50 wager with a
combination of horses that adds up to a minimum of
$1.00.
example: $.50 trifecta 1 with 2 with 3 and 4 = $1.00
To win a TRIFECTA,
you must select the horses that finish
FIRST, SECOND and THIRD
in exact order on a single ticket. |
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SUPERFECTA |
Minimum
Bet $1 -
You
may make a $.50 wager with a combination of horses
that adds up to a minimum of $1.00.
example: $.50 superfecta 1 with 2 with 3 with
4 and 5 = $1.00
To
win a
Superfecta,
you must
select the horses that finish
FIRST, SECOND, THIRD
and
FORTH in
exact order on a single ticket.
Now, with
Superfecta Carryover, if there are no
winning tickets in the last race Superfecta, a
carryover pool will be established - 25% of
the Superfecta pool will be distributed to the
winning "all-tickets" - the
remaining 75% of the Superfecta pool will be carried
over and added to the next Rosecroft Superfecta
Pool. This process will continue until a bet is
selected with the exact order of finish. |
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EXACTA
AND TRIFECTA COMBINATIONS |
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EXACTA
BOX
- An EXACTA
BOX enables you to combine on one
ticket all possible exacta combinations
involving two or more horses.
You
win an EXACTA BOX if any two of
the selected horses in the EXACTA BOX
finish FIRST and
SECOND.
A
$1 EXACTA BOX using three horses
costs $6.
Winning $1 EXACTA
BOX tickets pay one-half the posted
exacta price (which is based on a $2 wager).
Example
- When you go to the teller window say:
- "Rosecroft,
$1 Exacta Box on horses numbers 1
- 2 and 3."
- The Cost:
will be $6.00
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The
Combinations you are holding are:
1-2, 1-3, 2-1,
2-3, 3-1, 3-2
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TRIFECTA
BOX
- A TRIFECTA
BOX enables you to combine on one
ticket all possible trifecta combinations
involving three or more horses.
- You win a TRIFECTA
BOX if any three of the selected horses
in the TRIFECTA BOX finish
FIRST, SECOND and
THIRD.
- A $1 TRIFECTA
BOX using four horses costs $24.
Winning $1 TRIFECTA BOX tickets pay one-half the
posted trifecta price (which is based on a $2
wager).
Example:
- "Rosecroft,
$1 Trifecta Box on 1-2 and 3"
- The cost
will be $6.00
- The
Combinations you are holding are:
1-2-3, 1-3-2, 2-1-3,
2-3-1, 3-1-2,
3-2-1
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TRIFECTA
KEY ENTRY
- If you think you
have selected the winner of a Trifecta race and
you want to box other horses to finish second
and third, use the TRIFECTA KEY
entry.
- You win a TRIFECTA
KEY if your key horse finishes FIRST
and
any two of your other selected horses are SECOND
and
THIRD.
- A $1 TRIFECTA
KEY using three horses (other than the
winner) costs $6.00
- A $1 TRIFECTA
KEY using four horses costs $12.
Winning $1 TRIFECTA KEY tickets
pay one-half the posted trifecta price (which is
based on a $2 wager).
Example:
- "Rosecroft,
$1 Trifecta Key on 1 with 2-3-4"
- The cost
will be $6.00
- Combinations
held.
1-2-3,1-2-4,1-3-2, 1-3-4,1-4-2,1-4-3
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TRIFECTA
PART WHEEL
- TRIFECTA
PART WHEELS enable you to combine on
one ticket combinations using a variety of
horses to finish FIRST, SECOND and
THIRD.
- You win a TRIFECTA
PART WHEEL it the horses you use finish
in the order you selected on your ticket.
Although the base cost of a straight trifecta
ticket is $2.
- The cost of TRIFECTA
PART WHEELS varies depending on the
number of combinations involved.
Example:
- "Rosecroft,
$1 Trifecta Part Wheel 1-2 (first) with
1-2 (second) with 3-4-5 (third)"
- The cost:
will be $6.00
- Combinations
held:
1-2-3, 1-2-4, 1-2-5, 2-1-3, 2-1-4, 2-1-5
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TROTTERS |
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PACERS |
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BREAKING
RULE |
- When
a horse or horses break from their gait in
trotting or pacing, their driver shall at once,
where clearance exists, take such horse to the
outside and pull it to its gait.
- The
following shall be considered a violation:
(a) Failure to
properly attempt to pull the horse to its gait
(b) Failure to take
to the outside when clearance exists
(c) Failure to lose
ground while on the break.
- If
there has been no failure on the part of the
driver in complying with 2 (a) (b) and/or (c),
the horse shall not be set back unless a
contending horse on his gait is lapped on the
hind quarter of the breaking horse at the
finish.
- The
Judges may set any horse back one or more places
if in their judgement any of the above
violations have been committed.
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STARTING
RULE |
- There shall be no
recall after the word "go" has been
given and any horse, regardless of his position
or an accident, shall be deemed a starter from
the time he entered into the Starter's control
unless dismissed by the Starter.
- The Starter shall
endeavor to get all horses away in position and
on gait but no recall shall be had for a
breaking horse except as provided in (3).
- The Starter may
sound a recall for the following reasons:
(a)
A horse scores in front of the gate
(b)
There is interference
(c)
A horse has broken equipment
(d)
A horse falls before the word "go" is
given
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| EURORAIL
RULE |
| In
the event a horse or part of the horse's sulky
leaves the course by going inside the EuroRail, and
in the opinion of the judges, the action gave the
horse an unfair advantage over other horses in the
race or the action helped the horse improve its
position in the race, the horse may be disqualified
from receiving any winnings. In the case of an act
of interference which causes a horse or part of the
horse's sulky to leave the course by going inside
the EuroRail, and the horse is placed by the judges,
the offending horse must be placed behind the horse
with which he interfered. |
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